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This page is intended to give a quick overview of possible backgrounds for new characters in the Aoshtai setting.

Alan Harkness.jpeg Acquilina Antias.jpeg

Humans are a common race in Aoshtai, appearing in the galaxy some 30,000 years ago. Their origins and the location of their homeworld is lost to time. There have been many human civilizations since, rising and falling in a cycle of exodus, rebirth, rise, decay, decline, and collapse. Human communities have also formed as essential members of multicultural states, being found almost everywhere and giving rise to diverse ethnicities, offshoots, and even entirely new species.

Psionics is rare among humans.

Flag of Karstedt.png Karstedt
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Inspiration: Modern Space Prussia/Germany
Vibe: 1950's fashion and social mores, modern digital technology and architecture
Aliens: Few
The Karian Star Republic is the primary human nation in the Aoshtai Galaxy. A genuine — although imperfect — parliamentary republic of 81 billion human souls in a galaxy full of autocratic governments, sham democracies, and multicultural federations, Karstedt has almost always considered itself to be standing alone, by itself and for itself.

The city-planet of Herrath, the capital of Karstedt, at the dawn of a new day.

Inside the Karian world is an interconnected human society composed of seven diverse city planets and many minor systems, tied together by one language (Karian), one faith (Rhyanism), a generous welfare state, and an experience of shared peril and military service. Two major wars against the Aoshanti which ended 14 years ago defined generations, as society organized itself to wage war, conscripted young people into military service, and asked families to endure sacrifice and hardship in the form of rations, low wages, high prices, and high taxes.

Things have since relaxed. Karstedt finds itself at peace and in the unusual and uncomfortable position of being the galaxy's leading superpower. The younger generations are growing up in a time of peace, plenty, and prosperity, ignorant about the deprivations of war or the quiet terror of the draft. They are going to school, earning higher wages, and living better lives than their parents. There are still enemies lurking abroad, but they are far away, fought against by allies supported by an increasingly powerful and professional Karstmarine, but the Republic has receded into the background of people's lives, leaving them to follow their own aspirations wherever they may take them.

Flag of the Phero Ecumene.svg Phero Ecumene
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Inspiration: Various; Multicultural States/Federations
Vibe: Futuristic, 70s/modern social mores, sleek aesthetics and advanced technology
Aliens: Many

The Phero Ecumene is a large, multicultural, technocratic state which straddles the border of the Concourse and Encounter regions of Aoshtai. Currently, humans and nearhumans make up roughly 20 billion of its citizens, and are concentrated around the worlds of Ataraxia and Muara, and the system of Xeribel.

In the galaxy abroad, the Ecumene has sought to become a guiding force, fostering international cooperation and positioning itself at or near the hearts of military and economic alliances. At home, it exists in a delicate balance between its established technocrats, enterprising magnates, and emerging currents of cultural and political change.

Whether employed by the state or a magnate, or spurred by some animating revolutionary or artistic ideal, many natives of the Ecumene now find themselves on the front lines of galactic conflict and cooperation.

To generate Ataraxic names, you can use Greek, Cypriot, or Armenian name generators.
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Ataraxia.

Ataraxic humans are natives of the temperate moon Ataraxia, a natural satellite of the gas giant Ata'ash. However, they have since spread across the middle region of the Ecumene, to locations such as Hypraxidonia and Katechon.

Ataraxic culture is strongly influenced by a mix of political history and religion. While independent Ataraxic kingdoms have existed at various points in history, Ataraxia itself has been under Tvolin control for the past 3,000 years. Despite the formation of the Ecumene seeing Ataraxia granted a measure of autonomy, Ataraxic society has often reckoned with a sense of living in the shadow of stronger worlds and factions. However, through this, Ataraxic humans have retained a strong tradition of creation and engineering, and the planet has long been a nexus of robotics and revolutionary art.

Lydia Pagonoti, an Ataraxic Human.

Most Ataraxics are Post-Makhairan Rhyanists, and members of the Ataraxic Exarchate. The Makhairan goddess Athi is said to be the world-soul of Ataraxia, and patron of love and relationships. However, in recent years, Ataraxics have increasingly turned to new religious, philosophical, and artistic movements, many of which originated from Ataraxia itself.

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Ecumene Astreid: The Ecumene's navy, trade fleet, and Coursers (its naval infantry) have no shortage of Ataraxic membership. A regimented and dutiful lifestyle, service in the Astreid is one of the most common ways Ataraxics can approach the wider galaxy.
Hypraxic plutocrat: A "new aristocracy" of internationalist capitalists, entrepreneurs, and wealthy magnates has its heart in the penthouses of Hypraxidonia, and is populated by plenty of Ataraxic humans. Some claim descent from the long-gone human nobility of Greater Ataraxis, though few can substantiate this.

Ataraxic Muse: Muses are a tradition of psionically gifted Ataraxics stretching back to ancient times. They are trained to blend art and music with their gifts, either purely for artistic merit or for greater psionic skill. Contemporary Muses are often closely linked to the avant-garde movements emerging from Ataraxia and Hypraxidonia.

Traditionally Muaran names are based on a hybridization of Celtic, Spanish, Roma, and Pacific Islander naming conventions, and should sound relatively melodic. A table of Muaran name options can be found here. For Ashurians, use either these names or a Catalan name generator.
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Muara.

Muaran humans are natives of the superhabitable planet Muara, and the autonomous republic which surrounds it. A strange, nature-dominated world full of history and folklore, its inhabitants often form deep connections to the natural world around them.

Mairín ÁdiLahril, a Muaran Qoen.

Muaran humans fall into two major ethnic groups: Qoens and Ashurians. Qoens are a nearhuman race characterized cyan-hued skin (which may vary from pale lime to violet), amber, red, or fuchsia irises, and "knife-shaped" ears. Ashurians are an Allerian diasporic group who are genetically similar to Karians, and typically have olive or tan skin. There is relatively little cultural difference between the two, though Ashurian communities tend to be more family-centric and conservative.

Muaran identity tends to be routed in local communities, which may self-organize around a community elder, spiritual leader, or a particularly accomplished community member. These communities, in turn, tie their identities to the land and life around them through art, folk stories, and ecocentric traditions. Superstition regarding nature spirits or fey is not uncommon among Muarans, even in spacer communities.

While most Muarans subscribe to Post-Makhairan Rhyanism, it is often syncretized with local or personal traditions of shamanism, animism, and ancestor worship. The Makhairan goddess Mu is considered the world-soul of Muara, portrayed as a trickster deity and patron of wilderness and terraforming.

Muaran names

Muaran humans follow a first name-last name order. Their full names will include both parents' surnames joined by a hyphen, with either the mother's or older parent's name listed first and being passed down. Some Muarans also have surnames with the "Ádi-" prefix, roughly translating to "of" and corresponding to a location on Muara.

If a Muaran is born to two parents whose primary surnames begin with "Ádi-", it will be dropped from whichever is listed second in the child's full name.

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Ranger: Ranger organizations which care for and protect natural sites across Muara, as well as the planets Fernweh and Petrichor, are one of the strongest breeding grounds for skill-building and experience with weapons.
Activist: Muara is the nexus of a new wave of egalitarian and syncretic political thought in the Ecumene, powered in part by social and political activists.

Garden of Mu: An order of warriors and operatives, the Garden of Mu has deployed to the embroiled Aoshanti Concourse to support the Republic and its allies, spearheaded by Gardener Echo Castellar and her companions.

To generate Xeribeli Qoen names, you can use Nepalese or Ossetian name generators, or mix from the two. For Kalymian names, use a Polish generator.
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The Xeribel system.

Xeribeli humans are a predominantly spaceborne group of humans from the Xeribel star system and its surrounding space.

Zarina Medeteva, a Xeribeli Qoen.

Like Muarans, the Xeribeli consist of a Xeribel Qoen ethnic group and Kalymians, an Allerian diasporic ethnicity. Xeribeli Qoens tend to have paler, more mallow skin than Muaran Qoens, as a result of prolonged periods in space and mixing with Ataraxic humans. Kalymians, meanwhile, are olive to fair-skinned and can readily be mistaken for Karians.

Illarian Coat of Arms SVG.svg Illarian Empire
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Inspiration: Yugoslav-Era Space Serbia, Soviet-Era Caucasus/Central Asia/Baltics, Russian Empire
Vibe: 1980s Eastern Bloc fashion and social mores, retro-futuristic technology and architecture.
Russian aristocratic values and fashions slathered on top of this.
Aliens: Minorities, though occasionally common.

The Illarian Empire is a very large human nation found in the West of the Selten Galaxy, holding a host of its international organizations, and being the heart of Illaria's own alliance the Rosokovo Accords. They additionally have tendrils in Aoshtai, in the way of both Little Illaria of Southern Aoshtai and Little Illaria of Northern Aoshtai. They have a history stretching back over fourteen thousand years, being littered with vassalage under the Aoshanti Empire of old, strict stratification, and pure autocracy.

Illarian Cityscape Reference.jpg

Being a nation of 186 Billion, of which 158.1 Billion (or 85%) of these are Human, it has only been recently where Illaria has even approached a resemblance to a non-totalitarian, let alone democratic, society. This change on its own required a catastrophic war and subsequent coup, leaving behind a hard-nosed if extremely cynical population left to grapple with these changes, and learn how to approach their newfound freedoms. Despite the above changes, Illaria is still a highly conservative stratified and aristocratic society, with power balancing between the nobility, military, and democratic civilian institutions.

But excluding these caveats, and doubts about the political future of Illaria, its rise cannot be ignored. Establishing itself as one of the foremost superpowers of not only Selten but the entire Aegean Cluster, it has one of the largest armed forces and the largest (if closed off) single economies. Its influence is widespread, more than it ever has been in its history, and the explorative nature of its people helps carry this torch along-- The ideals of a strong Illaria, an empire that lays the groundwork of international cooperation where it goes, a strange liberal foreign outlook compared to its conservative internal discourse.

Whether or not they'll be able to live up to the above, and be able shake off their totalitarian history, they'll have to answer this themselves.

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Aoshanti are a species of charismatic avians who originally developed on the planet Lessos. Communal and hierarchical by nature, these feathered beings form strong bonds with one-another, with their societies, and with forces at work in the galaxy. The depths of Aoshanti feeling and meaning ascribed to such things as family, tradition, fate, authority, responsibility, the exercise of power, and so on, are difficult to fathom for other races.

Tens of thousands of years before the present, the Aoshanti kingdom of Abzu united the species under one banner, forming an Empire which would come to rule over most of the Aegis Cluster, with a presence in every galaxy, until the Sacking of Abzu approximately 15,000 years ago. The Old Aoshanti Empire, its legacy, and its faith have had either a direct or indirect influence on almost all galactic civilization since its time.

The Aoshanti typically believe themselves to have a special connection to the galaxy and its life, and galactic history as retold in their myths and stories has a tendency to bear this out. They are prevalent in a large number of modern states, most notably the Aoshanti Republic and Empire of Pomaria.

More information about the Aoshanti, such as biology, lifespan, and naming conventions can be found on the dedicated page about them.

Flag of the Aoshanti Republic.png Aoshanti Republic
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Inspiration: Roman Republic
Vibe: Futuristic Psi-Tech, Enlightenment-era manners and culture
Aliens: Many

The Aoshanti Republic is one of the two main Aoshanti factions in the galaxy, the other being the Aoshanti Empire. The Republic arose when members of the Aoshanti Senate decided, in the wake of the death of the previous emperor, to abolish the monarchy and proclaim what was long overdue: a new republic, with aspirations for peace, liberty, and justice for all.

The move caused a rift down the middle of the Aoshanti Concourse, reopening deep fissures of religion and political allegiance. Many southern principalities attempted to secede but were crushed with the help of Karstedt, while the eastern principalities really did secede, crowned an emperor, and formed the Aoshanti Empire.

Black clouds hang over the Concourse and war is imminent. Despite its foreign backers, the Republic is weak militarily. It needs help. It needs its centurions, senators, legionnaires, ship captains, and templars. Will you answer the call?

Flag of the Pomarian Empire.png Aoshanti Empire
Map of the Pomarian Ascendancy.png
Inspiration: Roman Empire
Vibe: Futuristic Psi-Tech, Enlightenment-era manners and culture
Aliens: Many

The Aoshanti Empire is one of the two main Aoshanti factions in the galaxy, the other being the Aoshanti Republic. The Empire arose when the Aoshanti Senate decided, in the wake of the death of the previous Emperor, to abolish the monarchy and proclaim a new republic.

For adherents of the Reformed sect, long at odds with their Lessoan counterparts who controlled the Senate, this was the final straw. The lords of the East rose in rebellion, opposed an attempt by the Republicans to push them out of one of their provinces, and soundly defeated them in the field of battle. This victory gave them the momentum necessary to proclaim Veritas IV, a new emperor, and to begin the assembly of a fleet and an army to defend the borders of the new empire.

However, as the Empire's strategists—some of the galaxy's most experienced military men—pore over star charts, military intelligence, and mobilization tables, one fact is clear: their victory is not assured. The Aoshanti Republic may be weak militarily and lack legitimacy, but its supporters abroad are legion, and they are sending their forces to assert on the Aoshanti by force a government which they would otherwise reject. In the coming battle, the Empire will need to fight for its very survival. It needs its centurions, its ship captains, its lords, its scoundrels, its holy warriors, its financiers, and many others, if it is to win the coming war. Will you answer the call?

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