Aoshtai Cogent 0.7.3, The Vigilian Games
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AGE: 43 HEIGHT: 7'2 BODY TYPE: Overweight Muscle SIZE: Large
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STR ☐-▣▣☐☐ For every point in STRENGTH gain a minor, medium, or serious injury slot
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REF ☐-▣☐☐☐ For every point in REFLEX turn priority is higher when taking actions
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INT ☐-☐☐☐☐ For every point in INTELLECT receive 3 additional skill points to spend
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STRENGTH-BASED SKILLS
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REFLEX-BASED SKILLS
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INTELLECT-BASED SKILLS
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(8) Survival ☐-▣▣▣▣▣ (8) Athletics ☐-▣▣▣▣▣ (10) Grapple ☐-▣▣▣▣▣ (3) Swim ☐-☐☐☐☐☐ (2) Throw ☒-☐☐☐☐☐ (7) Will ☐-▣▣☐☐☐ (2) Construction ☒-☐☐☐☐☐
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(2) Perception ☐-☐☐☐☐☐ (2) Acrobatics ☐-☐☐☐☐☐ (1) Riding ☒-☐☐☐☐☐ (2) Deception ☐-☐☐☐☐☐ (2) Piloting ☐-☐☐☐☐☐ (0) Stealth ☒-☐☐☐☐☐ (1) Performance ☒-☐☐☐☐☐
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(1) Persuasion ☐-☐☐☐☐☐ (1) Navigation ☐-☐☐☐☐☐ (0) Computers ☒-☐☐☐☐☐ (0) Engineering ☒-☐☐☐☐☐ (0) Animal Handling ☒-☐☐☐☐☐ (0) Medicine ☒-☐☐☐☐☐ (1) Linguistics ☐-☐☐☐☐☐
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INJURY SLOTS
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PROFICIENCIES
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AMMUNITION
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Armor
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◇ ◇ ◇ ◇
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Minor
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⚪⚪⚪⚪
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Medium
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⚪⚪⚪⚪
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Serious
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⚪⚪⚪
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Fatal
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⚪
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4/4 [❚❚❚❚] 4/4 [❚❚❚❚] 4/4 [❚❚❚❚] 4/4 [❚❚❚❚]
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4/4 [❚❚❚❚] 4/4 [❚❚❚❚] 4/4 [❚❚❚❚] 4/4 [❚❚❚❚]
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EQUIPMENT
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Medium Infantry Armor Medium Infantry Suit (0.7 only)
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+ ◆ 2
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INVENTORY
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Handgun Handgun
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One Handed Secondary + ▢ 8 when fully proficient ▢ Empty Socket ▢ Empty Socket
- May be fired once at long range with disadvantage.
- May be fired once at medium range.
- May be fired once at close range.
- May be fired once at reach and melee range.
- May not be fired at grappling range.
- May attack once in grappling range, using the handgun as an improvised bludgeoning weapon.
- Up to +8 dice bonus when fully proficient.
- May be drawn without using an action.
- Ambidextrous Shooting: May use a second handgun in the off-hand, which requires a separate proficiency. Both handguns may be used in the same turn and may be used against different targets.
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Handgun Handgun
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One Handed Secondary + ▢ 8 when fully proficient ▢ Empty Socket ▢ Empty Socket
- May be fired once at long range with disadvantage.
- May be fired once at medium range.
- May be fired once at close range.
- May be fired once at reach and melee range.
- May not be fired at grappling range.
- May attack once in grappling range, using the handgun as an improvised bludgeoning weapon.
- Up to +8 dice bonus when fully proficient.
- May be drawn without using an action.
- Ambidextrous Shooting: May use a second handgun in the off-hand, which requires a separate proficiency. Both handguns may be used in the same turn and may be used against different targets.
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