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Aoshtai Cogent 0.7.3, The Vigilian Games

AGE: 43       HEIGHT: 7'2       BODY TYPE: Overweight Muscle       SIZE: Large


STR ☐-▣▣☐☐
For every point in STRENGTH

gain a minor, medium, or serious injury slot
REF ☐-☐☐☐
For every point in REFLEX

turn priority is higher when taking actions
INT ☐-☐☐☐☐
For every point in INTELLECT

receive 3 additional skill points to spend
STRENGTH-BASED SKILLS REFLEX-BASED SKILLS INTELLECT-BASED SKILLS
(8)  Survival  ☐-▣▣▣▣▣
(8)  Athletics  ☐-▣▣▣▣▣
(10)  Grapple  ☐-▣▣▣▣▣
(3)  Swim  ☐-☐☐☐☐☐
(2)  Throw  -☐☐☐☐☐
(7)  Will  ☐-▣▣☐☐☐
(2)  Construction  -☐☐☐☐☐
(2)  Perception  ☐-☐☐☐☐☐
(2)  Acrobatics  ☐-☐☐☐☐☐
(1)  Riding  -☐☐☐☐☐
(2)  Deception  ☐-☐☐☐☐☐
(2)  Piloting  ☐-☐☐☐☐☐
(0)  Stealth  -☐☐☐☐☐
(1)  Performance  -☐☐☐☐☐
(1)  Persuasion  ☐-☐☐☐☐☐
(1)  Navigation  ☐-☐☐☐☐☐
(0)  Computers  -☐☐☐☐☐
(0)  Engineering  -☐☐☐☐☐
(0)  Animal Handling  -☐☐☐☐☐
(0)  Medicine  -☐☐☐☐☐
(1)  Linguistics  ☐-☐☐☐☐☐
INJURY SLOTS PROFICIENCIES AMMUNITION
Armor
Minor ⚪⚪⚪⚪
Medium ⚪⚪⚪⚪
Serious ⚪⚪⚪
Fatal
(8)  Irav ▣▣▣▣▣
(8)  Fellisa ▣▣▣▣▣

4/4 [❚❚❚❚]
4/4 [❚❚❚❚]
4/4 [❚❚❚❚]
4/4 [❚❚❚❚]

4/4 [❚❚❚❚]
4/4 [❚❚❚❚]
4/4 [❚❚❚❚]
4/4 [❚❚❚❚]

EQUIPMENT
Armor
Medium Infantry Armor
Medium Infantry Suit  (0.7 only)
+ 2
INVENTORY
Handgun Icon
Handgun
Handgun
One Handed
Secondary
+ ▢ 8 when fully proficient
▢  Empty Socket
▢  Empty Socket
  • May be fired once at long range with disadvantage.
  • May be fired once at medium range.
  • May be fired once at close range.
  • May be fired once at reach and melee range.
  • May not be fired at grappling range.
  • May attack once in grappling range, using the handgun as an improvised bludgeoning weapon.
  • Up to +8 dice bonus when fully proficient.
  • May be drawn without using an action.
  • Ambidextrous Shooting: May use a second handgun in the off-hand, which requires a separate proficiency. Both handguns may be used in the same turn and may be used against different targets.
Handgun Icon
Handgun
Handgun
One Handed
Secondary
+ ▢ 8 when fully proficient
▢  Empty Socket
▢  Empty Socket
  • May be fired once at long range with disadvantage.
  • May be fired once at medium range.
  • May be fired once at close range.
  • May be fired once at reach and melee range.
  • May not be fired at grappling range.
  • May attack once in grappling range, using the handgun as an improvised bludgeoning weapon.
  • Up to +8 dice bonus when fully proficient.
  • May be drawn without using an action.
  • Ambidextrous Shooting: May use a second handgun in the off-hand, which requires a separate proficiency. Both handguns may be used in the same turn and may be used against different targets.


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